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Get Lost.

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Short description

Everyone looks the same. Now try to get lost and win. Hide in the crowd. Punch your friends. Grab a pickup, sneak out, hide under cover, chat with vendors, or dodge the chaos. A same-room party game for up to 8 friends on one screen, made by lovers of couch co-op.

About

Get Lost is a same-room party game about hiding in plain sight. Every player looks exactly like the crowd of identical characters wandering the map. Same body, same walk, same speed. You’re just another face in the crowd. Blend in, then make trouble. Punch a friend, grab a pickup to win the level, or sneak back out before anyone’s sure it was you. Hide under tents and umbrellas, chat with the vendors, and dodge whatever’s tearing through the crowd. Just don’t punch a bystander — you’ll freeze for a second while everyone watches. And take them down. How it plays: Blend in. Movement is all-or-nothing, so even an analog stick can't give you away. Hunt. Punch a player and you score. Punch an innocent bystander and you freeze for a second while everyone watches. Bluff. The crowd throws fake punches too, so a swing alone proves nothing. Get greedy. Grab the pickups to win the level — but the crowd never touches them, so everyone sees exactly who you are. Duck and dodge. Hide under tents and umbrellas, chat with vendors, and get out of the way of runaway hazards that flatten anyone in their path. Built for the couch: Up to 8 players on one screen with gamepads, phones, or a mix of both. Phones join over local Wi-Fi. Join in the lobby, pick a cast (everyone, bots included, becomes the same character), set the score limit, and go. Rounds are fast, last one standing takes it, and first to the score limit wins the match. The best moments happen off screen: the gasp, the accusation, the friend who swears that wasn't them. It does not have to stay casual. Keep it light, or turn it up until the room is competitive, bluffy, and spicy. From lovers of couch co-op: We've been playing couch co-op for 44 years, passing controllers down the sofa and arguing over who just did what. Get Lost is the game we wanted to put on the big screen for our own game nights. Grab your friends. Get lost.

Facts

Title
Get Lost
Developer
FARMHOUSEGETAWAYS LLC
Studio
L3G3ndgames
Players
Up to 8, local, one screen. Gamepads and phones. Phones join over local Wi-Fi.
Tone
Party and casual. Easy to jump in, and happy to turn competitive, bluffy, and spicy.
Status
Coming soon to Steam. No public store page yet.
Later
Xbox and Nintendo Switch are planned after PC. Not available.
Site
https://getlostgame.net

Marks

Logo and key art.

Clay GET in yellow, LOST in coral. A lantern in the G, an arcade cabinet in the O, a bowling pin in the T.

Get Lost. Puffy clay letters, GET in yellow and LOST in coral, over the Lantern Night Market.
Key art Official clay title over the Lantern Night Market. A lantern hides in the G, an arcade cabinet in the O, a bowling pin in the T. media/keyart/keyart-title-1920x1080.jpg
Get Lost clay title, a tighter framing of the yellow and coral letters over the night market.
Key art Title key art, alternate framing of the clay GET LOST mark on the market floor. media/keyart/getlost_title_keyart.jpg
Get Lost Steam capsule artwork. Clay title on the night-market floor.
Key art Main capsule. The Steam page is not live yet. media/keyart/capsule-main-616x353.jpg
Get Lost clay logo, yellow GET over coral LOST, on a soft balloon background.
Logo Logo on a softer background. media/logos/getlost_logo_mix.jpg
Get Lost clay logo in yellow and coral, with a crowd of balloons behind it.
Logo Logo with the balloon crowd. media/logos/getlost_logo_crowd.jpg
Puffy clay Get Lost logo in pale pink on a blue and peach gradient.
Logo Puffy clay logo on a gradient. media/logos/getlost_logo_puffy.jpg
Glossy multicolor Get Lost logo with a lantern, an arcade cabinet, and a bowling pin.
Logo Worlds logo. Lantern, cabinet, and pin. media/logos/getlost_logo_worlds.jpg

Screenshots

From the levels.

Top-down Lantern Night Market with striped stalls, umbrellas, and a crowd of identical characters.
In the game Lantern Night Market up close. media/screenshots/07_lantern_night_market_clean.png
Velvet Voltage Arcade with neon cabinets, the Prize Planet counter, identical clay characters in bucket hats, and a Bonus pickup on the floor.
In the game Velvet Voltage Arcade: neon cabinets, the Prize Planet counter, and a Bonus pickup sitting out in the open. media/screenshots/09_arcade_crowd_level.png
Glasswing Garden greenhouse with a nectar bar and a crowd of identical characters.
In the game Glasswing Garden: greenhouse crowd around the nectar bar. media/screenshots/11_glasswing_garden_crowd_level.png
Pretzel Land with brick ovens, a butter river, and identical characters.
In the game Pretzel Land: ovens, butter river, identical hungry faces. media/screenshots/15_pretzel_land_crowd_level.png
X-Factory rocket bays with robot crews on the floor.
In the game Rocket bays, robot crews. Just don’t bother Mr. X. media/screenshots/13_x_factory_rocket_bays.png
Red Barn Ranch, the real farm stay, seen in the game.
In the game A real farm stay you can explore in the game — and visit in real life. media/screenshots/12_ranch_house_and_porch.png
Local lobby with eight player slots. Everyone picks the same Clay Scout.
In the game Local lobby: eight player slots, everyone picks the same Clay Scout. media/screenshots/05_lobby_four_controllers.png

Cinematic places

Marketing stills.

These are advertising renders, not in-engine captures. Red Barn Ranch starts with the current property overview.

Aerial overview of Red Barn Ranch: house, pool, barn, orchard, pond, and the same crowd.
Cinematic Red Barn Ranch, the whole property in one glance. media/cinematics/ranch/ranch-01-property-overview.jpg
The main house and long front porch at Red Barn Ranch.
Cinematic The long front porch. media/cinematics/ranch/ranch-02-house-porch.jpg
The Oasis pool and hot tub at Red Barn Ranch.
Cinematic The Oasis. Concrete patio, pool, and a stone hot tub at the tip. media/cinematics/ranch/ranch-03-oasis-pool.jpg
A gazebo beside the spa at Red Barn Ranch.
Cinematic The gazebo by the spa. media/cinematics/ranch/ranch-04-gazebo-spa.jpg
The Mini Barn Market at Red Barn Ranch.
Cinematic Mini Barn Market. media/cinematics/ranch/ranch-05-mini-barn-market.jpg
Orchard rows at Red Barn Ranch.
Cinematic The orchard rows. media/cinematics/ranch/ranch-06-orchard.jpg
The greenhouse at Red Barn Ranch.
Cinematic The greenhouse. media/cinematics/ranch/ranch-07-greenhouse.jpg
The Loft building at Red Barn Ranch.
Cinematic The Loft. media/cinematics/ranch/ranch-08-the-loft.jpg
The Red Barn Ranch sign and the crowd.
Cinematic The Red Barn Ranch sign. media/cinematics/ranch/ranch-09-red-barn-ranch-sign.jpg
The dining area at Red Barn Ranch.
Cinematic Dinner in the corral. media/cinematics/ranch/ranch-10-dining-corral.jpg
The bird garden at Red Barn Ranch.
Cinematic The bird garden. media/cinematics/ranch/ranch-11-bird-garden.jpg
The barn and pond at Red Barn Ranch.
Cinematic Barn and pond. media/cinematics/ranch/ranch-12-barn-and-pond.jpg
Carousel Terminal baggage hall filled with the same crowd.
Cinematic Baggage hall, belts, and identical travelers. media/cinematics/baggage/baggage-01-carousel-hall.jpg
Characters riding a baggage belt in Carousel Terminal.
Cinematic The belt keeps moving. You should too. media/cinematics/baggage/baggage-02-belt-ride.jpg
After-Hours Gallery at night with the crowd among the art.
Cinematic The gallery after dark. Rope, plinths, and the same face. media/cinematics/museum/museum-01-gallery-night.jpg
A statue and the crowd in the After-Hours Gallery.
Cinematic A statue is a good place to stand still. media/cinematics/museum/museum-02-statue-bluff.jpg
Aurora Outpost camp under the northern lights.
Cinematic Snow, modules, and a crowd in the same coat of clay. media/cinematics/station/station-01-aurora-camp.jpg
Snow berms at Aurora Outpost with the same characters.
Cinematic Berms and rover tracks. Nowhere to look different. media/cinematics/station/station-02-snow-berms.jpg
Tide Playground among coral and tide pools.
Cinematic Tide pools, arches, and a crowd that matches the shallows. media/cinematics/reef/reef-01-tide-playground.jpg
A sunset arch at Tide Playground.
Cinematic An arch at sunset. Eight friends could hide in it. media/cinematics/reef/reef-02-sunset-arch.jpg
Flatpack Showroom display maze.
Cinematic A furniture maze. Bedroom, living room, nowhere to be unique. media/cinematics/showroom/showroom-01-display-maze.jpg
Warehouse racks in the Flatpack Showroom.
Cinematic Warehouse racks behind the showroom floor. media/cinematics/showroom/showroom-02-warehouse-racks.jpg
Velvet Voltage Arcade neon cabinets and the crowd.
Cinematic Neon cabinets and Prize Planet glowing under the arcade lights. media/cinematics/arcade/arcade-01-neon-cabinets.jpg
The prize counter at Velvet Voltage Arcade.
Cinematic Grab a pickup at the prize counter to win the level. The crowd never touches them. media/cinematics/arcade/arcade-02-prize-counter.jpg
Rows of machines at Mooncycle Laundry.
Cinematic Washer rows. Everyone is on the same cycle. media/cinematics/laundromat/laundromat-01-machine-rows.jpg
A dryer window at Mooncycle Laundry.
Cinematic A dryer window is not a hiding spot that lasts. media/cinematics/laundromat/laundromat-02-dryer-window.jpg
Clock maze inside Copper Hour Antiques.
Cinematic Clocks, warm wood, and a crowd out of time. media/cinematics/antique/antique-01-clock-maze.jpg
A wardrobe and counter at Copper Hour Antiques.
Cinematic Wardrobes and a counter. Duck, then move. media/cinematics/antique/antique-02-wardrobe-counter.jpg
Glasswing Garden glasshouse.
Cinematic Greenhouse glass, trellises, and the same crowd. media/cinematics/conservatory/conservatory-01-glasshouse.jpg
The nectar bar in Glasswing Garden.
Cinematic The nectar bar. The crowd never orders. media/cinematics/conservatory/conservatory-02-nectar-bar.jpg
Flower racks at Firstlight Flower Depot.
Cinematic Flower racks, pallets, and identical errands. media/cinematics/warehouse/warehouse-01-flower-racks.jpg
Wrapping benches at Firstlight Flower Depot.
Cinematic Wrapping benches. Hands give you away. media/cinematics/warehouse/warehouse-02-wrapping-benches.jpg
Bowling lanes at Split Light Lanes.
Cinematic Lanes, pins, and a crowd in matching shoes of clay. media/cinematics/bowling/bowling-01-lanes.jpg
Characters hiding among bowling pins.
Cinematic A pin is a terrible disguise. Try it anyway. media/cinematics/bowling/bowling-02-pin-hide.jpg
Loftlight Gardens at night.
Cinematic Rooftop planters packed with the same crowd. media/cinematics/rooftop/rooftop-01-garden-night.jpg
A bench against the skyline at Loftlight Gardens.
Cinematic A bench, a skyline, and no one who stands out. media/cinematics/rooftop/rooftop-02-skyline-bench.jpg
Crate bins at Needle and Groove.
Cinematic Record bins. Flip one and everyone sees your hands. media/cinematics/records/records-01-crate-bins.jpg
The performance area at Needle and Groove.
Cinematic The little stage. Do not take a bow. media/cinematics/records/records-02-stage-night.jpg
The big screen at Duskreel Drive-In.
Cinematic Parking rows, a snack pavilion, and one bright screen. media/cinematics/drivein/drivein-01-big-screen.jpg
A projector beam across Duskreel Drive-In.
Cinematic The projector beam. Stay out of it. media/cinematics/drivein/drivein-02-projector-beam.jpg
Fire truck bays at Ashbell Volunteers.
Cinematic Truck bays. The alarm does not pick favorites. media/cinematics/firehouse/firehouse-01-truck-bays.jpg
Bunks at Ashbell Volunteers.
Cinematic Bunks and ladders. Same uniform as the crowd. media/cinematics/firehouse/firehouse-02-alarm-bunks.jpg
The ice at Flashbulb Arena.
Cinematic Ice, boards, and a crowd that skates the same. media/cinematics/hockey/hockey-01-arena-ice.jpg
A resurfacer scattering the crowd at Flashbulb Arena.
Cinematic The resurfacer does not steer around you. media/cinematics/hockey/hockey-02-resurfacer-scatter.jpg
Evening ice at Neighborhood Rink.
Cinematic Outdoor ice at evening. The hill is right there. media/cinematics/pondrink/pondrink-01-evening-ice.jpg
The tuber hill at Neighborhood Rink.
Cinematic The tuber path. It flattens anyone in the way. media/cinematics/pondrink/pondrink-02-tuber-hill.jpg
Floodlights over Floodlight Field.
Cinematic Night football. Formations, then the hike. media/cinematics/football/football-01-floodlights.jpg
A tackle in the crowd at Floodlight Field.
Cinematic Someone is going to get tackled. Act natural. media/cinematics/football/football-02-tackle.jpg
Giant pretzels at Pretzel Land.
Cinematic Ovens, giant pretzels, identical hungry faces. media/cinematics/pretzel/pretzel-01-giant-pretzels.jpg
The butter river at Pretzel Land.
Cinematic The butter river. It does not part for you. media/cinematics/pretzel/pretzel-02-butter-river.jpg
Hills and play equipment at Hillstep Playground.
Cinematic Hills, slides, swings. The crowd came to play. media/cinematics/hillpark/hillpark-01-playground-hills.jpg
A slide at sunset in Hillstep Playground.
Cinematic The slide at sunset. Coming down is a tell. media/cinematics/hillpark/hillpark-02-slide-sunset.jpg
Snack aisles inside Neon Mini Mart.
Cinematic Snack aisles under neon. The crowd browses the same. media/cinematics/minimart/minimart-01-neon-aisles.jpg
The Neon Mini Mart forecourt at night.
Cinematic The forecourt at night. Pumps, ice, and the same hats. media/cinematics/minimart/minimart-02-forecourt-night.jpg
Rocket bays at X-Factory.
Cinematic Rocket bays, robot crews. Just don’t bother Mr. X. media/cinematics/xspace/xspace-01-rocket-bays.jpg
A stainless pickup at X-Factory.
Cinematic A stainless pickup on the pad. Do not lean on it. media/cinematics/xspace/xspace-02-stainless-pickup.jpg